Ultimate Weapon & Level 4 Limit Break
Limited Moon
After taking Bugenhagen to the Ancient City, return to Cosmo Canyon with Red XIII in your party. He finds Bugenhagen in pretty bad shape, but Red XIII walks away with his ultimate weapon, the Limited Moon.
Cosmo Memory
To get Red XIII's Cosmo Memory Limit Break, you must defeat the Lost Number Boss in the Shinra Mansion. This requires opening the safe on the safe on the second floor of the house.
Limit Breaks
Red XIII's Limit Breaks rely not only on his physical but also his magic strength. He makes a valuable party member early in the game because of his power.
Level 1:
Sled Fang
Red XIII charges his opponent causing a large amount of physical damage. For a while this may be the only long-range attack Red XIII has, so it's sure to come in handy. However, it'll become obsolete by the time he learns Blood Fang.
Lunatic High
A glowing light covers the party and Haste is cast on everyone. Until you've purchased the "Time" Materia, the Lunatic High should come in handy during major battles.
Level 2:
Blood Fang
Red XIII charges an opponent causing more physical damage than the Sled Fang attack. He also gains a small amount of HP and MP. This attack isn't much different from Sled Fang, but it's nice for eliminating an opponent and boosting Red XIII's MP.
Stardust Ray
Red XII's howl summons a cluster of falling stars, which cause severe damage to a group of enemies. Unless you need the MP boost, stick with the Stardust Ray during fights. It inflicts considerably more damage to a group or single enemy than Blood Fang
Level 3:
Howling Moon
The full moon drives Red XIII into a rage, casting Berserk and Haste on him for the remainder of the battle. This attack has some obvious advantages and disadvantages. Using this attack, Red XIII can attack quickly, but he can no longer aid the party with magic or any kind of special attack.
Earth Rave
Red XIII attacks a group of enemies with a series of five elemental attacks. In the end, the Earth Rave will prove to be more beneficial than Howling Moon. It does a large amount of direct damage without committing Red XIII to a single attack pattern.
Level 4:
Cosmo Memory
Red XIII summons a huge ball of fire which explodes, engulfing his opponents in a huge ray of super hot plasma.
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